
See the simple sample scene or the “ SteamVR/Prefabs/CameraRig ” prefab for an example.

Put a “ SteamVR_Behaviour_Pose ” on a gameobject to get the position and rotation of a controller and then a “ SteamVR_RenderModel ” to show the 3d model for that controller that will animate with button presses. We include a “ SteamVR_RenderModel ” component that you can put on a gameobject that will auto load whatever device “ SteamVR ” detects for a given Pose. Instead of shipping each individual model and texture for each controller with each application, “ SteamVR ” can manage this for you. When you have a tracked device in VR it ’ s nice to have an accurate visualization of that device. ++++立钻哥哥: ” SteamVR ” works with a wide array of headsets and controllers. ++++立钻哥哥: There ’ s a quickstart guide here that will lead you through the process of getting setup with the “ SteamVR Unity Plugin ” and into a scene. Proving concrete examples of interacting with the virtual world and our APIs. On top of managing those things we have an “ Interaction System example ” to help get your VR application off the ground. The modern “ SteamVR Unity Plugin ” manages three main things for developers: loading 3d models for VR controllers, handling input from those controllers, and estimating what your hand looks like while using those controllers.

With “ SteamVR ” developers can target one API that all the popular VR headsets can connect to. ++++立钻哥哥: ” Valve ” maintains a “ Unity plugin ” to smoothly interface “ SteamVR ” with Unity.
